Graphical technologies cover a wide range of topics from the
modeling software used by animators, to algorithms used in scientific
simulations of natural phenomena, to the growing 3D printing
industry. While graphical technologies are still relatively new,
information regarding these subjects have many outlets in the form
of Internet blogs, online magazines, and websites devoted to the
changes and advances of these technologies. Example topics
include the latest tools in Adobe Photoshop, the algorithms used in a
recently released Disney movie, or the newest video card to hit the
market.
This poster will present what aspects of graphical technology are of
interest to different disciplines, namely programming, business, art,
and engineering. These results will show which, if any, aspects of
graphical technologies impact these fields, and how this technology
will grow to be used in the future