Using Research on Neuroeconomics Games in School Leaders’ Decision-Making Training

Abstract

This article demonstrates how to use three neuroeconomics games adapted from game theory— the Ultimatum Game, the Trust Game, and the Public Goods Game—in school leaders’ decisionmaking training. These three games have been commonly used in the emerging field of neuroeconomics—an interdisciplinary field intersecting behavioral economics, psychology, and cognitive neuroscience. For each game, I first outline how to play it in the training of school leaders’ decision making, followed by the constructs relevant to leaders’ decision making, including fairness, justice, inequity aversion, reciprocity, emotions, social identity, trust, distrust, and altruistic punishment. These games, with a lighthearted touch, serve as part of the pedagogical support to help school leaders uncover salient constructs relevant to their decision-making process

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