Adapting Interaction Environments to Diverse Users through Online Action Set Selection

Abstract

Interactive interfaces are a common feature of many systems ranging from field robotics to video games. In most applica-tions, these interfaces must be used by a heterogeneous set of users, with substantial variety in effectiveness with the same interface when configured differently. We address the issue of personalizing such an interface, adapting parame-ters to present the user with an environment that is optimal with respect to their individual traits- enabling that partic-ular user to achieve their personal optimum. We introduce a new class of problem in interface personalization where the task of the adaptive interface is to choose the subset of ac-tions of the full interface to present to the user. In formalizing this problem, we model the user as a Markov decision pro-cess (MDP), wherein the transition dynamics within a task depends on the type (e.g., skill or dexterity) of the user, where the type parametrizes the MDP. The action set of the MDP is divided into disjoint set of actions, with different action-sets optimal for different type (transition dynamics). The task of the adaptive interface is then to choose the right action-set. Given this formalization, we present experiments with sim-ulated and human users in a video game domain to show that (a) action set selection is an interesting class of problems (b) adaptively choosing the right action set improves perfor-mance over sticking to a fixed action set and (c) immediately applicable approaches such as bandits can be improved upon

    Similar works