Differences in performance between winning and losing were examined in 1 elite Gaelic football team in 20 games across
2 complete competitive seasons. Possession was codified using Dartfish TeamPro software and distance covered; walking,
jogging, running, and running at high and maximum speeds, was evaluated using Catapult Optimeye S5 player tracking
devices. Distance covered in low intensity activity (LIA, ˂4.0 m.s-1
), high intensity running (HIR, ≥4.0 m·s-1
) and very
high intensity running (VHIR, ≥5.5 m·s-1
) was also examined along with PlayerLoad™, which represented a composite
of all accelerations. Data from 53 players (n=405 files) was collated into specific match periods to facilitate a temporal
analysis between the first and second halves and from quarter 1 (Q1) to quarter 4 (Q4), with significance accepted at p ≤
0.05. Total distance and running was higher in games lost, whereas total distance, walking and LIA was higher in halves
lost. Only walking was higher in quarters lost. The percentage of possession declined in halves and quarters lost. In
games lost, high speed running declined in the second half. From Q1 to Q4; PlayerLoad™, total distance, jogging, high
speed running, HIR and VHIR, decreased in all games combined and in games lost. Possession frequency declined in Q4
in all games and in games won. Overall, total distance was higher in games lost and physical performance declines were
more pronounced when examined by match quarter compared to half and were only apparent in games lost. Similarly,
reductions in possession frequency and percentage were more evident when examined by quarter or period lost,
respectively. These findings can inform the prescription of conditioning and field-training strategies to mitigate the
reductions in performance observed in losing and towards the end of games