The Gaming Global report explores the games environment in:
five EU countries,
• Finland
• France
• Germany
• Poland
• UK
three non-EU countries,
• Brazil
• Russia
• Republic of Korea
and one non-European region.
• East Asia
It takes a culturally-focused approach, offers examples of innovative work, and makes the case for British Council’s engagement with the games sector, both as an entertainment and leisure sector, and as a culturally-productive contributor to the arts