We use reinforcement learning in simulation to obtain a driving system
controlling a full-size real-world vehicle. The driving policy takes RGB images
from a single camera and their semantic segmentation as input. We use mostly
synthetic data, with labelled real-world data appearing only in the training of
the segmentation network.
Using reinforcement learning in simulation and synthetic data is motivated by
lowering costs and engineering effort.
In real-world experiments we confirm that we achieved successful sim-to-real
policy transfer. Based on the extensive evaluation, we analyze how design
decisions about perception, control, and training impact the real-world
performance