Interactive AR-based tool for gamification of smart touristic places

Abstract

Augmented Reality is a computer-generated image technology that transcends the user’sview of the real world, thereby providing complex vision, it adds to the real world digitalelements depending where the user is looking and how he is interacting with the realworld.One of the main goal is to produce an AR app in ”Biblioteca Museu Victor Balaguer”, atouristic site based in Vilanova i La Geltru (Barcelona,Spain). An AR application has beenbuilt using Android studio and Unity3D platforms evaluated and tested in the Museumgoing through many 3D modules, videos and images rendered and augmented in the realworld of the museum.Unity, which is the main platform used to build this AR app has different levels of renderingsover the real world. It varies from photos to videos rendered upon the real environmentpassing through 3D modules and animations and 360 degree scenes.AR applications canbe built on many devices other than a mobile phone. In this report we will see an implemen-tation of another application on Magic Leap glasses using the Lumin platform integratedwith Unity 3D. The output of the same Lumin application was visualized using the Oculusdevices to test the result in a virtual reality world.In this report we will take a look on some current state-of-the-art in AR, describing thework performed in many other touristic places all around the world passing by enlighteningthe main differences between their project and the project explained in this document. Al-though the AR field has entered into medical, visualization, military and other technologicalprograms, we will only touch the tourism part of the field. As any other touristic project, thisapp aims to encourage the touristic domain in some places that are not alive like it shouldbe, which will end by turning back more money and benefits than these sites were earningbefore. For that we implemented a plan and a business canvas model that explains howthese applications will make these changes.The results shows that the combination of many framework together can lead to a newkind of AR gamification. The interaction between the user and the AR environment isaccomplished from one side and between users from another. The mobile game appdescribes the site of ́Biblioteca Museu Victor Balaguer ́adding some fun for the users inthe way of interacting with the real world of the Museum. This app is already programmedand tested on the field. The last stage of our game show an app developed on MagicLeap One that contributes and transmits Point clouds from one site of the Mediterraneanto another, providing the user the ability to see and talk with another user at the same tim

    Similar works