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3-D object mesh geometry compression with vector quantization [3-B Nesne Bilgilerinin Vektör Nicemleme Yöntemleri ile Sikiştirilmasi]
Authors
Bayazit U.
Gürgen F.
Konur U.
Orcay Ö.
Publication date
1 January 2004
Publisher
Abstract
IEEE;TUBITAK;Istanbul Teknik Universitesi;aselsan;Profilo Telr@Proceedings of the IEEE 12th Signal Processing and Communications Applications Conference, SIU 2004 -- 28 April 2004 through 30 April 2004 -- Kusadasi -- 64722In this study, the objective is to develop a new combined method for efficient compression of classical 3-D object mesh representation. This can be realized in two primary steps: Mesh connectivity coding and data (geometry) compression. For realizing the first step, the algorithm of Isenburg has been employed. For the second step, vector quantization methods have been used to compress the vertex coordinate. The difference between our study and the others is that our study uses ECVQ method for vertex coordinate compression to improve the results. © 2004 IEEE
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Last time updated on 16/09/2020