Generative Adversarial Networks are notoriously challenging to train. The
underlying minimax optimization is highly susceptible to the variance of the
stochastic gradient and the rotational component of the associated game vector
field. We empirically demonstrate the effectiveness of the Lookahead
meta-optimization method for optimizing games, originally proposed for standard
minimization. The backtracking step of Lookahead naturally handles the
rotational game dynamics, which in turn enables the gradient ascent descent
method to converge on challenging toy games often analyzed in the literature.
Moreover, it implicitly handles high variance without using large mini-batches,
known to be essential for reaching state of the art performance. Experimental
results on MNIST, SVHN, and CIFAR-10, demonstrate a clear advantage of
combining Lookahead with Adam or extragradient, in terms of performance, memory
footprint, and improved stability. Using 30-fold fewer parameters and 16-fold
smaller minibatches we outperform the reported performance of the
class-dependent BigGAN on CIFAR-10 by obtaining FID of 13.65 \emph{without}
using the class labels, bringing state-of-the-art GAN training within reach of
common computational resources