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Exploiting players? critical reflections on participation in game development

Abstract

Player involvement in the process of game development has become a de-facto standard in both industry and academia. Participation is intended to empower players, while helping designers create better games. However, participation also introduces uncertainty regarding players’ and designers’ relative roles, and creates new concerns over the exploitation of players, marginalization of designers, and the quality of game design outcomes. In this workshop, we invite the games research community to critically reflect on methods used to facilitate player participation, with the goal of establishing dialogue around meaningful and constructive player involvement

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