Juicy Game Design: Exploring the Impact of Juiciness on the Player Experience

Abstract

Visual embellishments (VEs) are design elements that support information already conveyed by other means. In games, a similar concept is known as juiciness, and refers to the provision of superfluous feedback in situations where a single player action triggers multiple non-functional reactions. Elements that could be considered VEs are commonly found in games as a way of improving the feedback loop of the game. While feedback elements have been previously investigated, juiciness remains relatively undefined and is underexplored. In this thesis, this issue is addressed through the creation of an empirically grounded definition of juiciness, and an empirical exploration of how the concept affects player experience. First, this project presents a literature review of existing research in this area, exploring the undying motivation through interaction design principles. It then presents a framework for juicy design built from a survey of game designers perspectives. This framework is then applied through several user studies that explore the impact of juiciness on player experience. The first user study explores the effects of VEs with 40 participants comparing the effects of visual embellishments in two research games created, the Frogger-clone Cuber, and the FPS game Dungeon Descent. The second study explores the effects of juiciness through the commercially available game Quake 3 Arena with 32 participants. Building from this, two further user studies are presented, exploring the effects of VEs in-the-wild through the deployment of the game Cuber, and through a within-subjects study of juiciness and gamification with 36 participants using an existing research simulation from the life sciences as research tool. This thesis defines juiciness as coherent design of game mechanics and visuals, while providing confirmatory, explicit and ambient feedback. The results of the empirical work carried out within this thesis show that the effects of juiciness are nuanced, and can vary depending on both the implementation and context of the juiciness. This work reveals that juiciness has the potential to target intrinsic motivation factors and increase the visual appeal of a game. Lastly the overall findings of the thesis are summarised, followed by a discussion of the wider implications of juiciness, and its relevance for game development

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