Large-scale simulations of viscoelastic deformable multi-body systems using quadruple discrete element method on supercomputers

Abstract

Contact problems among viscoelastic materials in the multibody system is one of the challenging topics in science and many engineering applications. We have developed an effective simulation method of combining QDEM (Quadruple Discrete Element Method) for the deformation analysis of structures with the DEM for the collisions among structures. However, it is still difficult to reproduce surface topography of structures because particles only set on four nodes of tetrahedrons in our current method. In this paper, QDEMSM (QDEM with Surface Modeling) is newly developed. Point-polygon collisions and line-line collisions are effectively coupled with QDEM. Our improved method was validated by several simulation results; domino simulations using the 40 pieces of shogi (= Japanese chess) were successfully carried out. It was also found the friction forces acted on the surface critically effected on the propagation speeds of contact forces. In parallel computing, by applying the space-filling curve to decomposition of the computational domain, we make it possible to contain the same number of nodes in each decomposed domain. Our parallel simulation code achieves a good weak scalability on the TSUBAME2.5 supercomputer

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