Terrain Surface Modeling Using Triangular Spline Patches

Abstract

Algorithms and software for digital terrain modeling using TIN based surface model are presented in the paper. Processing of all types of terrain surface data are supported: mass points, local extrema, contours, breaklines, structure lines, fault lines, etc. TIN topology and Bézier triangular surface patches are used for terrain surface reconstruction. Special attention is dedicated to the problem of respecting all implicit information about terrain surface that are contained within the input data. This is especially important in cases when terrain surface has to be reconstructed by using mostly contour data, since there are a lot of additional information that are implicitly contained within the data of this type. The software also contains functions for efficient verification of collected terrain data and DTM. Special consideration is given to the numerical procedures and algorithms aiming at providing contours and other outputs of DTM analysis of cartographic quality as required by many surveyors and their clients. The results of experiments demonstrated that the quality of terrain surface reconstruction from contours and/or other data using developed procedures and software is better, or at least as good as the quality achieved by using procedures and methods implemented within standard GIS/DTM software

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