The aim of this study was to learn to use the Android Studio and prepare an application which could offer a novelty. The mobiles are nearly as advanced as some computers and a programming environment or a programming assistant app could not be found to the mobile platform which would enable user-friendly coding.
In the first steps, existing similar programs were collected, familiarized with and compared. These programs provided some opportunities, for example, the operation, function and objectives that could help the development.
In the next step, the designs, plans and implementations were made, e.g. the user interface, objects, interactive objects, lines, side menu, class, function, main menu options and submenu options. Finally, some example programs were created to help with the use and understanding.
In a Hungarian national scientific competition, the app was entered into the "learning methodology section" and it took first place.
The actual created application tries to help programming on the mobile platform in an interactive way. It could be used by an amateur, a learner or even by someone who has some knowledge about coding. The main aim of this report is to demonstrate a major project initiation and implementation for beginner programmers who want to learn a new technology and create software with it