Quantum computation is an emerging technology that promises a wide range of
possible use cases. This promise is primarily based on algorithms that are
unlikely to be viable over the coming decade. For near-term applications,
quantum software needs to be carefully tailored to the hardware available. In
this paper, we begin to explore whether near-term quantum computers could
provide tools that are useful in the creation and implementation of computer
games. The procedural generation of geopolitical maps and their associated
history is considered as a motivating example. This is performed by encoding a
rudimentary decision making process for the nations within a quantum procedure
that is well-suited to near-term devices. Given the novelty of quantum
computing within the field of procedural generation, we also provide an
introduction to the basic concepts involved.Comment: To be published in the proceedings of the IEEE Conference on Game