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The effect of immersion and presence in a virtual reality public speaking task

Abstract

Three virtual environments (with varying immersive features) of a small teaching classroom with an audience were tested to determine whether higher graphical fidelity (Immersion) improved public speaking anxiety after participating in a mock public speaking task. The UWIST Mood Adjective Checklist (UMACL) was administered from the perspective that participants were going to complete a public speaking task in the immediate future and the Personal Report of Public Speaking Anxiety (PRPSA) were taken before and after along with the iGroup Presence Questionnaire (IPQ). By manipulating technical quantitative elements of Virtual Environment construction, dimensions of presence significantly differed between conditions. Public speaking anxiety did not improve after participating in the task and increased immersion did not significantly reduce fear of public speaking within one session. Participants in all conditions however experienced a positive mood shift after participating in the public speaking task

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