We describe and demonstrate a method for increasing the resolution locally in
a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We
show that in simulations of self-gravitating collapse (of the sort which are
presumed to occur in star formation) the method is stable, and affords great
savings in computer time and memory. When applied to the standard Boss &
Bodenheimer test -- which has been shown to depend critically on fulfilment of
the Jeans Condition -- the results are comparable both with those obtained
using Adaptive Mesh Refinement, and with those obtained using a standard
high-resolution SPH simulation, but they are achieved with considerably less
computational resource. Further development and testing is required before the
method can safely be applied to more general flows.Comment: 8 pages, 6 figure