The background of this research is based on the development of capitalism
that moving towards to establishment of consumption society. One such model of
this consumption society is formed within MLM Tupperware business
networking. In continue to thrive, this consumption society groups to produce
simulation and hiperreality through the use of sign systems in the media catalog.
The formulation of the main problems that arises is how the interpretation of the
simulation and hiperreality as a stimulant consumerism on MLM Tupperware�s
catalog. To be able to answer that question, it is necessary some derivative
research questions, that is: 1). How does context of consumption society in the
MLM business model of Tupperware