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Motion deformation style control technique for 3D humanoid character by using MoCap data
Authors
I Ismail
H Kolivand
MS Sunar
Publication date
21 December 2015
Publisher
'Penerbit UTM Press'
Doi
Abstract
Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control. © 2016 Penerbit UTM Press. All rights reserve
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info:doi/10.11113%2Fjt.v78.692...
Last time updated on 20/06/2021
Universiti Teknologi Malaysia Institutional Repository
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oai:generic.eprints.org:70020/...
Last time updated on 21/11/2017
LJMU Research Online (Liverpool John Moores University)
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oai:researchonline.ljmu.ac.uk:...
Last time updated on 27/02/2018