Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles