Much of everyday language is vague, yet standard game-theoretic models do not find any utility of vagueness in cooperative situations. We report a novel experiment, the fourth in a series that aims to discern the utility of vagueness from the utility of other factors that come together with vagueness. We argue that the results support a view of vagueness where the benefits that vague terms exert are due to other influences that vagueness brings with it rather than to influences of vagueness itself