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Rendering Non-Euclidean Space in Real-Time Using Spherical and Hyperbolic Trigonometry

Abstract

We introduce a method of calculating and rendering shapes in a non-Euclidean 2D space in real-time using hyperbolic and spherical trigonometry. We record the objects’ parameters in a polar coordinate system and use azimuthal equidistant projection to render the space onto the screen. We discuss the complexity of this method, renderings produced, limitations and possible applications of the created software as well as potential future developments

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