Persona 5 Royal: Topics in a Post Great Recession World

Abstract

Video games are forms of narrative media that can discuss present day issues. After the great recession of 2008, the world shifted and different issues came to surface. The video game Persona 5 Royal is one of many games that address serious social issues that are frequently stigmatized such as exploitation and mental health. This research is an analysis of some of the issues addressed in Persona 5 Royal and how they connected to issues brought after the great recession. By using narrative rhetorical analysis, this research will also conclude with how videogames can serve as both a cultural timestamp and a way to acknowledge and start conversations

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