Implementing intersection calculations of the ray tracing algorithm with systolic arrays

Abstract

Ray tracing is one technique that has been used to synthesize realistic images with a computer. Unfortunately, this technique, when implemented in software, is slow and expensive. The trend in computer graphics has been toward the use of special purpose hardware, to speed up the calculations, and, hence, the generation of the synthesized image. This paper describes the design and the operation of a systolic based architecture, tailored to speed up the intersection calculations, that must be performed as a part of the ray tracing algorithm

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