A New Model for an Augmented Reality Based Content (ARBC) (A Case Study on the Palestinian Curriculum)

Abstract

The digital age has forced people to use technology, this distributed learning is found everywhere, both teachers and students are in need to use new strategies that based on technology such as mobile, Pc, iPad. Those means has the augmented reality as a suitable base and infrastructure. It's not acceptable to introduce the content in a traditional way while we live in the digital age that is filled of techno geeks students. This paper tries to introduce a new model for determining, using, and evaluating augmented reality based content. In this paper, I focused on the Palestinian curriculum and how to convert the static images and shapes into dynamic content. First, I divided the model into five steps; Analyses, determine, produce, use and evaluate. This model takes in account the educational theories such as constructivism and connectivism. Also, this model sees the students as the core of the content and learning process

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