This is the third of three papers describing ZAP, a satisfiability engine
that substantially generalizes existing tools while retaining the performance
characteristics of modern high-performance solvers. The fundamental idea
underlying ZAP is that many problems passed to such engines contain rich
internal structure that is obscured by the Boolean representation used; our
goal has been to define a representation in which this structure is apparent
and can be exploited to improve computational performance. The first paper
surveyed existing work that (knowingly or not) exploited problem structure to
improve the performance of satisfiability engines, and the second paper showed
that this structure could be understood in terms of groups of permutations
acting on individual clauses in any particular Boolean theory. We conclude the
series by discussing the techniques needed to implement our ideas, and by
reporting on their performance on a variety of problem instances