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cuIBM -- A GPU-accelerated Immersed Boundary Method

Abstract

A projection-based immersed boundary method is dominated by sparse linear algebra routines. Using the open-source Cusp library, we observe a speedup (with respect to a single CPU core) which reflects the constraints of a bandwidth-dominated problem on the GPU. Nevertheless, GPUs offer the capacity to solve large problems on commodity hardware. This work includes validation and a convergence study of the GPU-accelerated IBM, and various optimizations.Comment: Extended paper post-conference, presented at the 23rd International Conference on Parallel Computational Fluid Dynamics (http://www.parcfd.org), ParCFD 2011, Barcelona (unpublished

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