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The Measurement and Evaluation of Professional League of Legends Teams for Optimal Strategy

Abstract

With ever improving streaming technologies and accessibility to video games, it comes asno surprise that competitive gaming or eSports have blown up in recent time. League ofLegends, former gaming startup Riot Games' sole intellectual property, has the title mostpopular eSport in the world with a thriving competitive scene and international competitionthat rivals traditional sports leagues such as the MLB, the NBA and the NFL [Sta, 2013].With the high stakes involved in the burgeoning eSports industry, it is imperative that theseorganizations develop methods that can dierentiate players based on their skill throughtheir in-game performance metrics and determine potential acquisitions. Additionally, wewant to leverage the data within Riot Games' databases on how the general playerbaseapproaches the game to determine what how in game performance metrics change as playerskill increases. The end goal of this analysis is to create a method to gauge team performanceand assess weak links in strategy

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