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Biased orientation games

Abstract

We study biased {\em orientation games}, in which the board is the complete graph KnK_n, and Maker and Breaker take turns in directing previously undirected edges of KnK_n. At the end of the game, the obtained graph is a tournament. Maker wins if the tournament has some property P\mathcal P and Breaker wins otherwise. We provide bounds on the bias that is required for a Maker's win and for a Breaker's win in three different games. In the first game Maker wins if the obtained tournament has a cycle. The second game is Hamiltonicity, where Maker wins if the obtained tournament contains a Hamilton cycle. Finally, we consider the HH-creation game, where Maker wins if the obtained tournament has a copy of some fixed graph HH

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