Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces

Abstract

[EN] Traditional interaction mechanisms in distributed digital spaces often fail to consider the intrinsic properties of action, perception, and communication among workgroups, which may affect access to the common resources used to mutually organize information. By developing suitable spatial geometries and natural interaction mechanisms, distributed spaces can become blended where the physical and virtual boundaries of local and remote spaces merge together to provide the illusion of a single unified space. In this paper, we discuss the importance of blended interaction in distributed spaces and the particular challenges faced when designing accessible technology. We illustrate this discussion through a new tangible interaction mechanism for collaborative spaces based on tabletop system technology implemented with optical frames. Our tangible elements facilitate the exchange of digital information in distributed collaborative settings by providing a physical manifestation of common digital operations. The tangibles are designed as passive elements that do not require the use of any additional hardware or external power while maintaining a high degree of accuracy.This work was supported by the Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund, through the ANNOTA Project (Ref. TIN2013-46036-C3-1-R).Salvador-Herranz, G.; Camba, J.; Contero, M.; Naya Sanchis, F. (2018). Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces. Universal Access in the Information Society. 17(2):247-256. https://doi.org/10.1007/s10209-017-0563-7S247256172Arkin, E.M., Chew, L.P., Huttenlocher, D.P., Kedem, K., Mitchell, J.S.B.: An efficiently computable metric for comparing polygonal shapes. IEEE Trans. Acoust. Speech Signal Process. 13(3), 209–216 (1991)Benyon, D.: Presence in blended spaces. Interact. Comput. 24(4), 219–226 (2012)Bhalla, M.R., Bhalla, A.V.: Comparative study of various touchscreen technologies. Int. J. Comput. Appl. 6(8), 12–18 (2010)Bradski, G., Kaehler, A.: Learning OpenCV: Computer Vision with the OpenCV Library. O’Reilly Media Inc., Newton (2008)Candela, E.S., Pérez, M.O., Romero, C.M., López, D.C.P., Herranz, G.S., Contero, M., Raya, M.A.: Humantop: a multi-object tracking tabletop. Multimed. Tools Appl. 70(3), 1837–1868 (2014)Cohen, J., Withgott, M., Piernot, P.: Logjam: a tangible multi-person interface for video logging. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 128–135. ACM (1999)Couture, N., Rivière, G., Reuter, P.: Geotui: a tangible user interface for geoscience. In: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, pp. 89–96. ACM (2008)de la Guía, E., Lozano, M.D., Penichet, V.R.: Cognitive rehabilitation based on collaborative and tangible computer games. In: 2013 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), pp. 389–392. IEEE (2013)Dietz, P., Leigh, D.: Diamondtouch: a multi-user touch technology. In: Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, pp. 219–226. ACM (2001)Falcão, T.P., Price, S.: What have you done! the role of ‘interference’ in tangible environments for supporting collaborative learning. In: Proceedings of the 9th International Conference on Computer Supported Collaborative Learning-Volume 1, pp. 325–334. International Society of the Learning Sciences (2009)Fallman, D.: Wear, point and tilt. In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, pp. 293–302. ACM Press (2002)Fishkin, K.P., Gujar, A., Harrison, B.L., Moran, T.P., Want, R.: Embodied user interfaces for really direct manipulation. Commun. ACM 43(9), 74–80 (2000)Fitzmaurice, G.W., Buxton, W.: An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 43–50. ACM (1997)Fitzmaurice, G.W., Ishii, H., Buxton, W.A.: Bricks: laying the foundations for graspable user interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 442–449. ACM Press (1995)Graham, R.L., Yao, F.F.: Finding the convex hull of a simple polygon. J. Algorithms 4(4), 324–331 (1983)Hartigan, J.A., Wong, M.A.: Algorithm as 136: a k-means clustering algorithm. J. R. Stat. Soc.: Ser. C (Appl. Stat.) 28(1), 100–108 (1979)Higgins, S.E., Mercier, E., Burd, E., Hatch, A.: Multi-touch tables and the relationship with collaborative classroom pedagogies: a synthetic review. Int. J. Comput. Support. Collab. Learn. 6(4), 515–538 (2011)Hinckley, K., Pausch, R., Goble, J.C., Kassell, N.F.: Passive real-world interface props for neurosurgical visualization. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 452–458. ACM (1994)Hinske, S.: Determining the position and orientation of multi-tagged objects using RFID technology. In: 5th Annual IEEE International Conference on Pervasive Computing and Communications Workshops, 2007. PerCom Workshops’07, pp. 377–381. IEEE (2007)Hornecker, E.: A design theme for tangible interaction: embodied facilitation. In: ECSCW 2005, pp. 23–43. Springer (2005)Hoshi, K., Öhberg, F., Nyberg, A.: Designing blended reality space: conceptual foundations and applications. In: Proceedings of the 25th BCS Conference on Human–Computer Interaction, pp. 217–226. British Computer Society (2011)Ishii, H.: Tangible User Interfaces. CRC Press, Boca Raton (2007)Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 234–241. ACM (1997)Jacob, R.J., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., Zigelbaum, J.: Reality-based interaction: a framework for post-wimp interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 201–210. ACM (2008)Jetter, H.C., Dachselt, R., Reiterer, H., Quigley, A., Benyon, D., Haller, M.: Blended Interaction: Envisioning Future Collaborative Interactive Spaces. ACM, New York (2013)Jin, X., Han, J.: Quality threshold clustering. In: Sammut, C., Webb, G.I. (eds.) Encyclopedia of Machine Learning, pp. 820–820. Springer, Boston, MA (2011)Jordà, S., Geiger, G., Alonso, M., Kaltenbrunner, M.: The reactable: exploring the synergy between live music performance and tabletop tangible interfaces. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction, pp. 139–146. ACM (2007)Kaltenbrunner, M., Bovermann, T., Bencina, R., Costanza, E.: Tuio: a protocol for table-top tangible user interfaces. In: Proceedings of the 6th International Workshop on Gesture in Human–Computer Interaction and Simulation, pp. 1–5 (2005)Kirk, D., Sellen, A., Taylor, S., Villar, N., Izadi, S.: Putting the physical into the digital: issues in designing hybrid interactive surfaces. In: Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, pp. 35–44. British Computer Society (2009)Marques, T., Nunes, F., Silva, P., Rodrigues, R.: Tangible interaction on tabletops for elderly people. In: International Conference on Entertainment Computing, pp. 440–443. Springer (2011)Müller, D.: Mixed reality systems. iJOE 5(S2), 10–11 (2009)Newton-Dunn, H., Nakano, H., Gibson, J.: Block jam: a tangible interface for interactive music. In: Proceedings of the 2003 Conference on New Interfaces for Musical Expression, pp. 170–177. National University of Singapore (2003)Patten, J., Recht, B., Ishii, H.: Audiopad: a tag-based interface for musical performance. In: Proceedings of the 2002 Conference on New Interfaces for Musical Expression, pp. 1–6. National University of Singapore (2002)Patten, J., Recht, B., Ishii, H.: Interaction techniques for musical performance with tabletop tangible interfaces. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, p. 27. ACM (2006)PQLabs: Inc. http://multitouch.com/ . Retrieved on 16 October 2016Ryokai, K., Marti, S., Ishii, H.: I/o brush: drawing with everyday objects as ink. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI’04, pp. 303–310. ACM, New York (2004). doi: 10.1145/985692.985731Salvador, G., Bañó, M., Contero, M., Camba, J.: Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education. In: 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, pp. 1–7. IEEE (2014)Salvador-Herranz, G., Contero, M., Camba, J.: Use of tangible marks with optical frame interactive surfaces in collaborative design scenarios based on blended spaces. In: International Conference on Cooperative Design, Visualization and Engineering, pp. 253–260. Springer (2014)Salvador-Herranz, G., Camba, J.D., Naya, F., Contero, M.: On the integration of tangible elements with multi-touch surfaces for the collaborative creation of concept maps. In: International Conference on Learning and Collaboration Technologies, pp. 177–186. Springer (2016)Schöning, J., Hook, J., Bartindale, T., Schmidt, D., Oliver, P., Echtler, F., Motamedi, N., Brandl, P., von Zadow, U.: Building interactive multi-touch surfaces. In: Müller-Tomfelde, C. (ed.) Tabletops-Horizontal Interactive Displays, pp. 27–49. Springer, London, UK (2010)Shaer, O., Hornecker, E.: Tangible user interfaces: past, present, and future directions. Found. Trends Hum. Comput. Interact. 3(1–2), 1–137 (2010)Shen, C., Everitt, K., Ryall, K.: Ubitable: Impromptu face-to-face collaboration on horizontal interactive surfaces. In: International Conference on Ubiquitous Computing, pp. 281–288. Springer (2003)Suzuki, H., Kato, H.: Algoblock: a tangible programming language, a tool for collaborative learning. In: Proceedings of 4th European Logo Conference, pp. 297–303 (1993)Suzuki, H., Kato, H.: Interaction-level support for collaborative learning: Algoblockan open programming language. In: The 1st International Conference on Computer Support for Collaborative Learning, pp. 349–355. L. Erlbaum Associates Inc. (1995)Terrenghi, L., Kirk, D., Richter, H., Krämer, S., Hilliges, O., Butz, A.: Physical handles at the interactive surface: exploring tangibility and its benefits. In: Proceedings of the Working Conference on Advanced Visual Interfaces, pp. 138–145. ACM (2008)Veltkamp, R.C.: Shape matching: similarity measures and algorithms. In: SMI 2001 International Conference on Shape Modeling and Applications, pp. 188–197. IEEE (2001)Weinberg, G., Gan, S.L.: The squeezables: Toward an expressive and interdependent multi-player musical instrument. Comput. Music J. 25(2), 37–45 (2001)Weiser, M.: Some computer science issues in ubiquitous computing. Commun. ACM 36(7), 75–84 (1993)Wilson, F.: The hand: how its use shapes the brain, language, and human culture. Vintage Series. Vintage Books (1998). https://books.google.es/books?id=l_Boy_-NkwUCZuckerman, O., Arida, S., Resnick, M.: Extending tangible interfaces for education: digital montessori-inspired manipulatives. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 859–868. ACM (2005

    Similar works

    Full text

    thumbnail-image

    Available Versions