Lighting and Compositing for QA-ARM-A

Abstract

This thesis focuses on lighting, rendering, and compositing for the short film, QA-ARM-A. The goal of this project was to create a photorealistic short film centered on an interesting story. During this project, aesthetic direction, rendering requirements, and technical challenges arose. Issues of primary importance included: the proper render system to employ, the division of render layers, the selection of render passes, the combination of those layers and passes in compositing, and techniques for lighting each scene. As a result, many of the collaborative techniques and methods can be directly employed in future productions

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