In video games, virtual characters' decision systems often use a simplified
representation of the world. To increase both their autonomy and believability
we want those characters to be able to learn this representation from human
players. We propose to use a model called growing neural gas to learn by
imitation the topology of the environment. The implementation of the model, the
modifications and the parameters we used are detailed. Then, the quality of the
learned representations and their evolution during the learning are studied
using different measures. Improvements for the growing neural gas to give more
information to the character's model are given in the conclusion