We address the problem of generating complete games, rather
than content for existing games. In particular, we try to an-
swer the question which types of games it would be realistic
or even feasible to generate. To begin to answer the question,
we rst list the di erent ways we see that games could be
generated, and then try to discuss what characterises games
that would be comparatively easy or hard to generate. The
discussion is structured according to a subset of the charac-
teristics discussed in the book Characteristics of Games by
Elias, Gar eld and Gutschera.peer-reviewe