ショウガッコウ タイイク ガクシュウ ニオケル ヒョウゲン ウンドウ ガクシュウ シエン デジタル キョウザイ ノ カイハツ ト ヒョウカ ドウガ チエン サイセイ ソウチ オ リヨウ シタ ソフト オヤツ オ ツクロウ ノ カツヨウ ニツイテ

Abstract

This is a continuing study aimed to devise a learning support software aiding primary school teachers to teach physically expressive movements in elementary P.E. class and to investigate its effectiveness by studying the educational materials taught for 6 years in elementary P.E. class. This time, utilizing the Software ("Let\u27s make refreshments") and the device which automatically run back and play the software on PC, the study is to examine how learners use the software, in other words, how they compose movement phrases or modify them. The questionnaires as to preferences for expressive movements and the other matters were carried out to the students before each unit of teaching materials and after every class. The students answered in four grades, "strongly agree" "agree" "not agree" "completely disagree." The results can be summarized as follows : 1. 100% of students had experiences in creating expressive movements, and 86.2% of them answered they like the expressive movements. 2. The students changed their answers from "agree" to "strongly agree" in the investigation carried out before and after each unit of teaching materials, and the significant differences (1% level) were found. Through this result it is clear that the students actively learned expressive movements. 3. The student actively utilizes the device which automatically runs back and plays the software on PC, and they modified their movements especially in height, speed and expanse

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