New architecture for heterogeneous real-time simulation

Abstract

This thesis investigates a new architecture for modeling and simulating complex distributed real-time systems. Modeling adequately a large distributed real time system may involve, due to its complexity, several different theoretical vehicles such as queuing theory, finite state machines, and others. Currently there are no software tools, which would offer combining such heterogeneous features into a single comprehensive simulation environment. This study involves integrating 3 tools, SES/workbench, an offline simulator using queuing theory as its modeling discipline, ObjecTime as a real-time simulator based on finite state machines as its modeling discipline, and VxWorks real-time kernel used for free modeling in the VMEbus environment. We developed an architecture, which connects all 3 simulators into an integrated system, in which parameters and simulation results can be freely exchanged between tools. In addition, the system is enhanced by a web-based interface, which can be used to provide input and obtain output of the entire system and help in distributing the simulation over the Internet. The new architecture was extensively tested and applied to a large-scale distributed embedded simulation in a military environment

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