Developing An Object-oriented Approach For Operations Simulation In Speedes

Abstract

Using simulation techniques, performance of any proposed system can be tested for different scenarios with a generated model. However, it is difficult to rapidly create simulation models that will accurately represent the complexity of the system. In recent years, Object-Oriented Discrete-Event Simulation has emerged as the potential technology to implement rapid simulation schemes. A number of software based on programming languages like C++ and Java are available for carrying out Object Oriented Discrete-Event Simulation. These software packages establish a general framework for simulation in computer programs, but need to be further customized for desired end-use applications. In this thesis, a generic simulation library is created for the distributed Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES). This library offers classes to model the functionality of servers, processes, resources, transporters, and decisions. The library is expected to produce efficient simulation models in less time and with a lesser amount of coding. The class hierarchy is modeled using the Unified Modeling Language (UML). To test the library, the existing SPEEDES Space Shuttle Model is enhanced and recreated. This enhanced model is successfully validated against the original Arena model

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