Reducing Computation Time of Vortex Position For Helicopter Flight Simulations

Abstract

The purpose of this investigation was to reduce the computational cost of vortex mapping for helicopter flight simulators, with the particular case of landing a helicopter on a moving ship. We pursued this goal by modeling the velocity using a series of Fourier transforms, linear fits, and Legendre polynomial fits. The end result was a matrix of 9 coefficient values which could be used to recreate the vortex behavior of the original data set with some accuracy. This technique will allow flight simulators to generate vortex data quickly to improve their effectiveness in training pilots

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