Journal of Telecommunication, Electronic and Computer Engineering (JTEC)
Abstract
Nowadays, modern software for the development of augmented and virtual reality applications is designed with the aim to simplify its usability in order to provide services to a wider user base. In this context, our paper presents a novel approach to make the replacement and reconfiguration of a simulation framework's subsystems possible, without being bound by the restrictions, current plug-in strategies incur, or the need of manipulating its source code. Code manipulation requires a deep understanding of software engineering and the framework's software design, including all dependencies among the subsystems. For this purpose, common simulation systems were examined and their restrictions identified. Solutions of different problems in this context were elaborated and are discussed in this paper