The International Institute for Science, Technology and Education (IISTE)
Abstract
This study was designed to determine the effect of globe game on students' interest and achievement in longitude and latitude. Three research questions and three null hypotheses were formulated. Design for the study was a quasi-experimental non-equivalent control group's pre-test and post-test design. The sample for this study comprised of Two hundred and eighty four S S11 students. Six secondary schools were drawn through a stratified random sampling technique. Three schools (one male, one female and one co-educational) were assigned to the treatment group while the remaining three schools were assigned to the control group. The treatment group was taught longitude and latitude using the globe game approach while the control group was taught longitude and latitude using the conventional method. Longitude and Latitude Achievement Test was used to collect data on the achievement of students, the Longitude and Latitude Interest Scale was also used to collect data on interest of students in longitude and latitude. Research questions were answered using mean and standard deviation while hypotheses were tested using the Analysis of co-variance (ANCOVA) at an alpha level of 0.05. The result revealed that globe game approach is superior to the conventional method in facilitating interest and achievement but no significant interaction between gender and instructional method. The researchers therefore, recommended that globe game approach should be used in secondary school system. Keywords: Globe Game, longitude and attitude. DOI: 10.7176/JEP/10-23-06 Publication date: August 31st 201