Forest is an overlay network designed for large real-time distributed systems. In particular, we’re interested in virtual worlds that provide high-quality interaction over a constantly changing pattern of communication. Forest is suitable for applications in which many entities send data to a large set of constantly changing entities. By using tree-structured channels, we can create logically isolated private networks which support both unicast and multicast routing. In this paper, we will discuss the core components of Forest and measure the performance of the control elements of the network. We will also provide examples of control sequences and the roles played by control elements in those sequences to help maintain fast, reliable data delivery