A Game Engine based Networked Infrastructure to Create and Share 3D Abstract Art

Abstract

Online communities have been proactive in producingcollaborative creative content such as music, games and othersocial interactions. Online collaboration has enabled contributorsto peer produce and share masses of creative content. Examplesrange from information sharing such as Wikipedia to opensource software and other specific art projects. Software vendorshave recently introduced low cost 2D and 3D content authoringtools allowing user communities to generate and share creativecontent. Emerging networking programming interfaces availableinside modern game engines allow contributors to implementmultiplayer or multiuser interaction relatively easily. This paperpresents a 3D art creation framework to be used over networkedinfrastructure in a multiuser environment. Contributors will beable to create 3D sculptures at runtime, share with other users ina common networked working environment and critique eachother’s work. Experimental work also involved evaluatingprocedurally generated meshes versus instantiation of primitivemesh objects. Saving and loading mesh information in anoptimum way is also explored

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