The story of a video game: reading the Assassin\u27s Creed universe

Abstract

In the digital age, fictional narratives worthy of serious analysis are no longer confined to print. In recent years, video games have come under the eye of scholars from many fields. What can video games offer? How do they change the hature of fictional narrative? And how can we study them with a critical eye? The Assassin’s Creed universe is an ideal case study for analyzing the fictional worlds video games create using narrative. The Assassin\u27s Creed narrative is composed of two parts: a present day narrative and a memory narrative set in a stylized historical past. The present day narrative accesses the memory narrative in a similar way that a player accesses the video game narrative. In addition to mirroring the gaming experience, the Assassin\u27s Creed narrative had become a fictional world that has extended to other media. These are not just recreations of the story presented in the games, but new narratives that live within the same fictional universe

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