Building a Collaborative Online Literary Experience

Abstract

Key Takeaways -Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. -Considerable planning goes into such simulations to make them effective collaboration spaces. -In creating a simulation of Edgar Allan Poe\u27s The Fall of the House of Usher, a team of distributed groups negotiated different approaches to believably embody Poe\u27s characters and period. -Despite limitations in the software and the planning process during and after a beta test, students experienced Poe\u27s story in a new and rewarding way. Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer toimmersion, a state in which a participant or player loses track of time and becomes one with the simulation

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