Much is discussed about the role of the librarian as a mediator reading, especially in the school environment. However, little is talked about teenagers's interests of reading, usually emphasizing only the children's reading. Facing the few studies on this public so unique and demanding with regard to reading, is then proposed to exploit the category of children's literature called Gamebook, which enables the marriage of playful and reading, offering potential for discussion interactivity of the act of reading literature. Initially, we discuss about it most common types and it characteristics in relation to other books. It also carried out a brief history of the Gamebook around the world and in Brazil, focusing it origin and similarities with the practice of RolePlaying Game (RPG). Later we discusse the potential of Gamebook for understanding literary reading. Based on these considerations, it is held to reflect on the theory of reading about the characteristics of literary reading in order to base the proposal to use the Gamebook as one of the types that best highlights reading features, due to its internal dynamics. At the end, we suggest that Gamebooks can be worked by reading mediators not only as an indication of reading for young people, but also through actions in the library to discuss its potential for conscientizing the process of literary reading