Neurocontroller Alternatives for Fuzzy Ball-and-Beam Systems with Nonuniform Nonlinear Friction

Abstract

The ball-and-beam problem is a benchmark for testing control algorithms. Zadeh proposed (1994) a twist to the problem, which, he suggested, would require a fuzzy logic controller. This experiment uses a beam, partially covered with a sticky substance, increasing the difficulty of predicting the ball\u27s motion. We complicated this problem even more by not using any information concerning the ball\u27s velocity. Although it is common to use the first differences of the ball\u27s consecutive positions as a measure of velocity and explicit input to the controller, we preferred to exploit recurrent neural networks, inputting only consecutive positions instead. We have used truncated backpropagation through time with the node-decoupled extended Kalman filter (NDEKF) algorithm to update the weights in the networks. Our best neurocontroller uses a form of approximate dynamic programming called an adaptive critic design. A hierarchy of such designs exists. Our system uses dual heuristic programming (DHP), an upper-level design. To our best knowledge, our results are the first use of DHP to control a physical system. It is also the first system we know of to respond to Zadeh\u27s challenge. We do not claim this neural network control algorithm is the best approach to this problem, nor do we claim it is better than a fuzzy controller. It is instead a contribution to the scientific dialogue about the boundary between the two overlapping disciplines

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