BaSi: Multi-Agent Based Simulation for Medieval Battles

Abstract

When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system \u2014 namely, Medieval Battles \u2014 by using general-purpose agent methodologies and technologies \u2014 namely, SODA and TuCSoN \u2014 in order to better understand and emphasise the benefits of MABS in the simulation of social systems

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