Conduct in Narrativized Trust Games

Abstract

We “narrativize” a basic extensive form trust game by placing participants in a story that contextualizes the interaction with an unforeseeable future. In our narrative experiment, participants consider each decision as a character, advancing the story with their choices for salient payoffs. Our interest is in understanding how participants apply Adam Smith\u27s rules of beneficent and just conduct in our narrativized games with epistemic conditions of an unknown future, conditions which aren\u27t possible in extensive form. We invite our readers to participate in the story of the results, making meaning as participants in a narrative that unfolds with their choices

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