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How serious do we need to be? Improving Information Literacy skills through gaming and interactive elements

Abstract

Nowadays technology makes information accessible for everyone everywhere. The art of selecting the best information in a short period of time and use it correctly is called information literacy. Information literacy training provides students with the tools necessary to efficiently find and correctly use the information needed for learning purposes. Acquiring these skills is a process that takes time: during the whole academic period, learners need different information types that require other ways of information seeking and processing. The Millennials, the new generation of students that now populate the universities have a new way of processing information. They have a very short attention span and they are more critical about the what, when and how they learn [Oblinger, 2005]. Classical learning methods, where teachers tell students what they need to do are not attractive. Students get bored quickly, not paying attention to the lesson. How can libraries offer those lessons in such a manner that students get motivated to learn and use it every time they search for information? The challenge for academic libraries is to motivate students to acquire information skills, so that they use these skills in their academic study and keep looking for new tips and tricks on information retrieval. The approach to how to get students to this point is a concern for academic libraries. Learning methods can be used to improve educational materials on information literacy. Many libraries are making efforts to develop more effective ways of teaching information literacy. This paper aims to contribute to this issue, describing a research project on the learning effects of students using a game and a web-based tutorial on Information Literacy developed by the Vrije University Amsterdam

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