Applications of Gait Analysis Data Compression for 3D Character Animation

Abstract

We investigate a streamlined method for compression, approximation and fast interpolation of gait analysis data using Catmull-Rom Splines. We are interested not only in raw compression, but also extracting the most useful data from an animation for subsequent manipulation. Our method allows compression approaching 85 percent while the resulting animation remains indistinguishable by humans from the original animation, resulting in significant memory savings, while the untransformed compressed animation has possible usefulness in gait retargeting

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