CORE
đșđŠÂ
 make metadata, not war
Services
Services overview
Explore all CORE services
Access to raw data
API
Dataset
FastSync
Content discovery
Recommender
Discovery
OAI identifiers
OAI Resolver
Managing content
Dashboard
Bespoke contracts
Consultancy services
Support us
Support us
Membership
Sponsorship
Community governance
Advisory Board
Board of supporters
Research network
About
About us
Our mission
Team
Blog
FAQs
Contact us
A Gamification Engine Architecture for Enhancing Behavioral Change Support Systems
Authors
Gotsos I.
Krinidis S.
+5Â more
Lithoxoidou E.
Paliokas I.
Tsakiris A.
Tzovaras D.
Votis K.
Publication date
26 June 2018
Publisher
Doi
Cite
Abstract
This paper presents a gamified framework designed to offer behavioural change support and treatment adherence services to people living with Dementia (PLWD), their caregivers and medical/social professionals
Similar works
Full text
Open in the Core reader
Download PDF
Available Versions
ZENODO
See this paper in CORE
Go to the repository landing page
Download from data provider
oai:zenodo.org:2686472
Last time updated on 09/07/2019